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B.Tech in Computation & Media

A 4-year programme combining computing, media, design and immersive technologies for careers in digital media and storytelling.

B.Tech in computation & media overview

We prepare students to shape the future of digital media, communication and storytelling through a strong foundation in computing, media theory, design and immersive technologies, blending technical rigor with creative, project-based learning. Students experience:

Integrated media production,

storytelling and communication skills blended with engineering and computing

Hands-on exposure

to immersive technologies, AR/VR, interactive sound and computational creativity

Project-based learning

across media production, human-computer interaction and user-centred design

Preparation for careers

spanning game design, film & video, journalism, advertising, UX/UI and digital media strategy

Programme details

Our academic structure is designed to establish robust foundations, followed by increasing specialization in later years.

  • Credit structure: Basic Sciences, Computing & Engineering, Humanities, Social & Creative Sciences, Media Studies, Design & Enterprise Sciences
  • Total credits & degree requirement: The programme requires not less than 165 credits to be awarded a B.Tech degree.
  • Duration: 4 years / 8 semesters
  • Core vs Professional phases: The first two years constitute the “Core Program,” and the last two years the “Professional Program,” with electives introduced in the latter phase.

Assessment is designed to evaluate students’ progressive understanding throughout the programme. Continuous assessment plays a central role and contributes significantly to the final grade. Evaluation is based on specific, tangible outputs such as projects, presentations and assignments. Active participation is an important component, and students are expected to attend all classes. While examinations are conducted, they carry a relatively smaller weight in the overall evaluation.

Plagiarism is strictly prohibited and will result in a zero grade. Repeated instances may lead to academic suspension or other disciplinary action.

Typical grading distribution

  • Research / role-play / debate / presentations – 20%
  • Class quizzes / in-class tests / take-home assignments – 25%
  • Midterm examination – 15%
  • Semester-end examination or final project – 30%
  • Class participation – 10%

The pedagogical model places strong emphasis on regular participation and continuous evaluation. Limited absences may be permitted at the discretion of the faculty member; however, repeated absences may affect a student’s ability to complete course requirements successfully. Due to the nature of continuous assessment, missed submissions or activities may not always be recoverable, though individual instructors may review exceptional cases.

  • Leverage emerging technologies to enable an interactive, personalised and diverse communication ecosystem.
  • Develop students into specialised, technology-driven storytellers with strong foundations in media and communication.
  • Adopt continuous assessment while reinforcing in-class evaluation methods.
  • Encourage learning through multiple formats, including classroom instruction, mentoring and simulated practice, culminating in student-led projects.
  • Prepare students to operate in an evolving media environment shaped by changing technologies, policies and professional practices.
  • Emphasise both conceptual understanding and practical application in advanced semesters, supported by engagement with academic research and industry experts.
  • Enable students to undertake a specialised capstone project by the end of the programme.
  • Provide structured exposure to social and industry environments through guided experiential learning under faculty supervision.
  • Offer three internships during the programme: a social sector internship or initiative, two mandatory industry internships, and one optional internship.

Students gain exposure to social and industry practices through structured learning experiences under faculty supervision. The programme includes multiple internship opportunities: a social sector internship or initiative, at least one mandatory industry internship, and one optional internship. These experiences help bridge the gap between academic concepts and real-world practice.

Graduates typically pursue careers in fields such as news media, film, television, game design, advertising, public relations and related industries. The programme also introduces elements of entrepreneurship as part of the advanced curriculum.

Submitting SAT scores

CourseL-T-PCredits
Math I – Calculus & ODE4-1-05
Earth and Environmental Sciences2-0-02
Fundamentals of Drawing & Practice0-0-42
Introduction to Computer Science2-1-24
Learning to Learn1-0-22
Photography I: Still and Moving Images1-0-43
Introduction to Media and Communication1-0-22
French I0-2-00.5
CourseL-T-PCredits
Math II – Linear Algebra, Complex Analysis3-1-04
Physics – I2-1-24
Discrete Mathematical Structures2-0-02
Data Structures2-2-25
Visual Communication and Graphic Design0-1-43
Professional Writing1-0-01
Professional Ethics1-0-01
Introduction to Game Design1-0-43
French II0-2-00.5
CourseL-T-PCredits
Math III – Probability and Stats3-1-04
Design and Analysis of Algorithms3-1-04
Optimization Techniques for AI3-0-03
Object Oriented Programming2-0-23
Introduction to Computation and Media2-0-02
Computer Graphics2-0-23
Media Production0-0-84
Economics (Fractal)3-0-01.5
French III0-2-00.5
CourseL-T-PCredits
Math IV – Numerical Methods3-0-24
Theory of Computation3-0-03
Machine Learning with Python3-0-24
Programming Workshop0-0-21
Modelling and Animation2-0-44
Advanced Computer Graphics2-0-23
Design Thinking1-0-22
French IV0-2-00.5
Financial Accounting3-0-01.5
CourseL-T-PCredits
Operating Systems3-0-24
DBMS3-0-24
Digital Image Processing2-0-23
Augmented, Virtual & Extended Reality2-0-23
Interactive Sound and Music2-1-24
Elective I3-0-03
HSS Elective I2-0-02
French V (Optional)0-0-00
CourseL-T-PCredits
User Centred Design Methods2-0-23
Data Visualization and Communication2-0-23
Media Psychology2-0-02
Computational Creativity2-0-23
Elective II3-0-03
3rd Year Project0-1-43
Professional Development & Employability Skills2-0-02
HSS Elective II2-0-02
French VI (Optional)0-2-00
CourseL-T-PCredits
Human Computer Interaction2-0-23
Entrepreneurship Practice & Lean Startup Management3-0-03
Elective III3-0-03
Final Year Project – Phase I0-0-189
HSS Elective III2-0-02
French VII (Optional)0-2-00
CourseL-T-PCredits
Elective IV3-0-03
Elective V3-0-03
Final Year Project – Phase II0-4-109
French VIII (Optional)0-2-00

Eligibility:

  • Must have passed 10+2 (or equivalent) from a recognised board, with physics, chemistry and mathematics in 12th grade are eligible.
  • Minimum aggregate of 60% or equivalent in 10+2 for candidates applying through JEE / SAT / ACT. 
  • One of the following accepted test scores:
    • Qualify JEE (Main) and be eligible to write JEE Advanced (or achieve top All India Rank in JEE Main)
    • Valid SAT Subject Test scores (Mathematics, Physics, Chemistry), minimum 1800
    • Valid SAT Test Score (minimum 800)
    • Valid ACT composite score (minimum 18)
  • For applications via SAT / ACT, a technical & aptitude-based interview may be required. 

Fee structure (per annum):

CategoryAcademic feesHostel chargesCaution deposit *
Indian Students₹ 5,00,000₹ 1,70,000₹ 20,000 
PIO / NRI StudentsUSD 9,000USD 3,000USD 400 

*Refundable at the end of study or graduation. Hostel stay is mandatory for B.Tech students. Fees are subject to revision each year.

Important dates

Admission milestoneDate
Last date to apply for the first round of admissions21 January 2026
First round of personal interviews1 February 2026
Last date for receipt of applications for admission9 July 2026

Dates are subjected to changed.

FAQs

It is intentionally balanced. Students build strong computing foundations (programming, algorithms, graphics) while also developing creative skills in media production, design and storytelling. Graduates are expected to be technically competent and creatively fluent.

Graduates work in roles such as UX/UI designer, game designer, interactive media developer, data visualisation specialist, media technologist, product designer, digital content strategist, or pursue higher studies in media technology, HCI or design.

No. A background in physics, chemistry and mathematics at the 10+2 level is sufficient. Creative skills are developed progressively through coursework and projects during the programme.

While computer science focuses primarily on software systems and computation, this programme applies computing to media, communication and human-centred design. It emphasises storytelling, interaction, visual communication and immersive experiences alongside core computing.

Yes. The curriculum includes multiple studio-based courses, media labs, interdisciplinary projects, internships and a final-year capstone project, ensuring students graduate with a strong portfolio of real-world work.

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