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Rahul Pandey

Quick facts

Passionate game developer, game designer, and mentor with experience in Unity, Unreal Engine, VR development, multiplayer networking, VFX, 3D workflows, and full-stack web systems. Focused on helping students bridge the gap between theory and real-world development practices through practical, project-oriented learning. Skilled in creating interactive applications, immersive training simulations, and scalable digital platforms using modern tools and emerging technologies.

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Rahul Pandey

Visiting Faculty

A dedicated game developer, game designer, and technology enthusiast with hands-on experience in game development, virtual reality, VFX, 3D workflows, and full-stack software engineering. Passionate about helping students bridge the gap between theory and real-world development practices through practical learning approaches and industry-oriented project guidance. Skilled in working with technologies such as Unity, Unreal Engine, Node.js, React, and multiplayer networking frameworks including Photon Fusion and PUN. Has worked on diverse projects ranging from VR training simulations and multiplayer systems to scalable authentication ecosystems and developer platforms. Currently focused on designing innovative interactive experiences and scalable digital ecosystems, combining creativity with strong technical implementation. Possesses practical expertise in gameplay systems, software architecture, UI/UX integration, backend service development, and creative production workflows involving 3D assets and visual effects. Alongside development work, actively mentors aspiring developers and guides learners through project-oriented workflows in game development and interactive technologies. Strong interest in emerging technologies including WebAR, immersive simulations, and online platform infrastructure. Passionate about fostering collaborative learning
environments, encouraging creative problem-solving, and promoting hands-on development practices through modern interactive technologies.

  • From 06/ 2018 To 06/2022: B.Tech. (Computer Science & Game Development), Backstage Pass Institute of Gaming & Technology, India

  • No Data

  • 02/2026 – To present: Unreal Developer, Mihira Visual Labs
  • 05/2025: Studio Head, Sketchwave Studios
  • Visiting Faculty, Mahindra University From 10/2024
  • Unity & Unreal Developer, Gamitronics, from 02/2024 to 05/2024
  • Gamitronics From 08/2022 – To 10/2022: Gameplay
  • Developer, Better Media & Tech From 11/2022 – To 09/2024
  • From 08/2021 – To 08/2022: Gameplay Programmer

  • Worked on Darts VR 2 as a Game Developer. It is a VR game released worldwide on 9 April 2026.
  • Designed Suryaputra’s Trial by doing extensive research on Suryaputra Karn. Worked as an Unreal developer on PartyNite, one of India’s largest metaverses. Designed and developed Skyverse, a VR metaverse for socializing, exploring, and shopping.
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