
Herold P C
Assistant Professor
herold.pc@mahindrauniversity.edu.in
Dr. Herold P.C. is an Assistant Professor at the School of Design Innovation, Mahindra University. He has a Ph.D. in Educational Technology from Centre for Educational Technology, IIT Bombay and an M.Des. in Interaction Design from IDC School of Design, IIT Bombay. He did his B.E. in Electronics and Communication Engineering from Coimbatore Institute of Technology. With over four years of industry experience as both a software developer and UX design consultant, he brings practical insights to his academic pursuits.
His research interests focus on the effective integration of emerging technologies—such as extended reality (AR, VR, MR), artificial intelligence, and physical computing—to enhance learning experiences in design and social sciences, as reflected in his multiple research articles published at international conferences on design and educational technology.
He is awarded the EdTech Society Fellowship, 2025, granted by EdTech Society of India.
Ph.D.
- Ph.D. in Educational Technology, Centre for Educational Technology, IIT Bombay (2018 – 2024).
M.Des.
- M.Des. in Interaction Design, IDC School of Design, IIT Bombay (2015 – 2017).
B.E.
- B.E. in Electronics and Communication Engineering, Coimbatore Institute of Technology (2006 – 2010).
In Academia
- Guest Faculty, SaintGits SDS, Kottayam (Apr 2025). Taught a two-week course titled ‘Design and Technology’ to B.Des students.
- Guest Faculty, Doon University, Dehradun (Nov 2024). Taught a three-week course titled ‘Design for Immersive Media’ to B.Des students.
- Guest Faculty, MIT Institute of Design, Pune (Oct 2024 & Feb 2025). Taught a two-week course titled ‘Interaction Design for Immersive Systems’ to M.Des students of UX design.
- Co-instructor, Educational Technology, IIT Bombay (Jul 2023 – Dec 2024). Co-instructor for the semester-long course ‘Human-Computer Interaction Design for Educational Technology’.
- Senior Research Fellow, Centre for Educational Technology (Jul 2019 – Dec 2023). Served as a teaching assistant for the semester-long course ‘Educational Technology Tools Lab’.
- Course Mentor, IDC School of Design, IIT Bombay (Jul 2018 – Jul 2022). In the course ‘Interaction, Media, and Senses’, I took on the role of mentor for multiple iterations, catering to both M.Des and B.Des students.
- Project Research Associate, IDC IIT Bombay, (Sep 2017 – Jun 2018) Worked on the project ‘Nature Embedded – a design technology experience’ showcased at the National Gallery of Modern Art, Mumbai.
In Industry
- UI Designer, Exterro.inc (Feb 2014 – May 2014)
- Software Developer, Aricent Technologies ltd. (Sep 2010 – Dec 2013)
Publications
2023
- Herold, P. C., & Dasgupta, C. (2023, December). Adapting Noticing Framework to Analyze Learner’s Reasoning in VR-simulated complex scenarios. The 31st International Conference on Computers in Education. Asia-Pacific Society for Computers in Education.
- Herold, P. C., & Dasgupta, C. (2023, July). Design of embodied conversational agent to elicit participants’ reasoning for their decisions taken inside a VR environment. In 2023 IEEE 23rd International Conference on Advanced Learning Technologies (ICALT).
2025
- P. Lotlikar, D. Pathak, P. C. Herold and c. Dasgupta (2020, July) ”Tangible Flowchart Blocks for Fostering Logical Thinking in Visually Impaired Learners,” IEEE 20th International Conference on Advanced Learning Technologies (ICALT) (pp. 266-268).
2019
- Herold, P. C., Khwaja, U., Murthy, S., & Dasgupta, C. (2019, December). RoadEthos: Game-based learning to sensitize children on road safety through ethical reasoning. In 2019 IEEE 10th International Conference on Technology for Education (pp. 27-33). IEEE.
- Herold, P. C., Dasgupta, C., Murthy, S., & Joshi, A. (2019, July). MathReality: A Bridge from Concrete to Abstract via an AR app for Mathematics Concept of Exponents. In 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) (Vol. 2161, pp. 282-286).
- Lakshmi, T. G., & Herold, P. C. (2019, December). Heuristic Evaluation and User Experience Redesign of ’Think & Link’ Learning Environment–A Case Study. In 2019 IEEE Tenth International Conference on Technology for Education (T4E) (pp. 166-169). IEEE.
2017
- Pillai, Jayesh S., Azif Ismail, and Herold P. Charles. (2017, March) ”Grammar of VR storytelling: Visual cues.” In Proceedings of the Virtual Reality International Conference-Laval Virtual, (pp.1-4).
Talks and Workshops
Talks and Workshops
- Invited speaker for the course ‘Design for VR’ at IDC School of Design, IIT Bombay on the topic ‘VR, Empathy, & Perspective-taking’ (Aug, 2024).
- Mentor for the interactive installation ‘Jatayu: On the Wings of Hope’ at Kala Ghoda Arts Festival (Jan, 2024).
- My co-authors and I conducted a workshop on ‘Introduction to Epistemic Network Analysis’ at the T4E conference (2023).
- Participated in a talk series at Shikha Academy, Mumbai (2023), where I discussed the topic ‘Fostering Perspective-taking via VR’.
- Conducted the tutorial sessions for the EdTech Hackathon (2021) organized by IDP Educational Technology at IIT Bombay, and served as the primary mentor for the competition, which involved 15 teams from across India.
- Speaker for a webinar on ‘An overview of immersive tech (AR, VR & XR)’ at Parvatibai Chowgule College of Arts and Science, Goa University (Nov, 2021).
- Webinar on the topic ‘Augmented and Virtual Reality’ at Institute of Technology and Science, Ghaziabad (Sept, 2021).
- Co-presenter of webinar on ‘Facilitating Productive Disciplinary Engagement in an Online Class: Reflections from a Covid-19 hub in India’ at Computer-Supported Collaborative Learning (CSCL) community webinar series (Mar, 2021).
- Presented at the Annual Research Meet (2019) at the Homi Bhabha Center for Science Education on the topic ‘Investigating concreteness and abstraction in the context of mathematics education.’
- Worked as a teacher for the NGO - Abhyasikha. (Jul 2019 - Jul 2022).
His research interests focus on the effective integration of emerging technologies—such as extended reality (AR, VR, MR), artificial intelligence, and physical computing—to enhance learning experiences in design and social sciences.